SHOWCASE
City Sample, Game Animation Sample, Lyra, and Paragon assets.
Unreal Engine
SideFX Software Houdini
MeshyAI
GPT Image gen
Procedural City: Around 200 buildings with parameter-driven control over size, number of floors, and appearance.
Dynamic Weather: Day/night cycles, heavy rain, and snowstorms integrated with lighting, fog, wet surfaces, and snow accumulation.
Character & Combat: Motion Matching locomotion, Lyra-based combat systems, and enemy AI. Painting the game map directly in Photoshop still gives the world a distinctly human-made feel.
The human defines the composition, direction, and creative intent, while AI and procedural tools help turn those ideas into a playable 3D world.
#photoshop #meshyai #houdini #unrealengine - AI-assisted workflow